MiMo

@mimoer

游戏开发者

C#
Lua
Rust
C
C++
所有 个人的 我参与的
Forks 暂停/关闭的

    MiMo / defold-log

    Logger with Performance Metrics for Defold

    MiMo / defold-utf8

    utf8 library bindings for defold

    MiMo / extension-websocket

    A native websocket implementation for Defold

    MiMo / defold-proto

    Defold Protobuf Library to encode, decode and verifying messages

    MiMo / defold-event

    Cross-Context Defold Event System

    MiMo / druid

    Powerful Defold UI component framework

    MiMo / monarch

    Monarch is a Defold screen manager with transition support and a straight forward API

    MiMo / gridea forked from fehey / gridea

    ️一个静态博客写作客户端 (A static blog writing client)

    MiMo / Bevy Engine

    Bevy Engine 群鸟游戏引擎,一个数据驱动的游戏引擎采用纯ECS架构和Rust语言。

    MiMo / Entt

    EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++.

    MiMo / puerts

    puerts是游戏引擎下的TypeScript编程解决方案

    MiMo / Entitas-CSharp

    Entitas是一个运行效率高的轻量级C# Entity-Component-System(ECS)框架,专门为unity订制。提供内部缓存和快速的组件访问。它经过精心设计,可以在垃圾收集环境中发挥最佳作用。

    MiMo / excel2json

    表格转换工具

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