# minecraft-python **Repository Path**: zhouronghua/minecraft-python ## Basic Information - **Project Name**: minecraft-python - **Description**: Minecraft: Python Edition. A recreation of each old Minecraft version in Python that focuses on total accuracy. - **Primary Language**: Unknown - **License**: BSD-3-Clause - **Default Branch**: indev-20100223 - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-04-03 - **Last Updated**: 2026-04-03 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ## Minecraft: Python Edition ![Minecraft](/screenshot.png?raw=true) _**Minecraft: Python Edition**_ is a project that strives to recreate each and every old Minecraft version in Python 3 using the **Pyglet** multimedia library and **Cython** for performance. The project has completed the Indev versions of Minecraft. This version of Indev, the final one, is **Indev 20100223** as released on _**February 23, 2010**_. This version adds paintings to the game and makes wood logs drop as logs instead of planks. Features added in Indev include the wood spawn house, NBT level file saving, mobs and animals, farming, furnaces, durable tools, armor, day and night cycle, difficulty, torches, advanced liquid spread, TNT explosives, chests, the main menu, workbench crafting, porkchops, soup, and flint and steel. To easily install this version of *Minecraft: Python Edition*, just run `python -m pip install minecraft-python==20100223`. You can learn more about this version [on the Minecraft wiki.](https://minecraft.wiki/w/Java_Edition_Indev_20100223) ### Organization This project's commits represent the Python versions of each Minecraft Java game version. You can view source code changes between game versions by checking the commit history or comparing branches. To play any version, specify it in the `pip install` command as demonstrated below. ### General Usage *Pyglet*, *Cython*, *Pillow*, *PyOgg*, *NumPy*, and *nbtlib* are required dependencies which can easily be installed with *pip*. Use the versions specified in `requirements.txt`. *wxPython* is an optional dependency for the level file picker, but if you don't have it then *Tkinter* is used instead. For audio to work you will either need *PyOgg* which is recommended, or *FFmpeg* which has to be installed on your system. *GStreamer* is also supported on Linux through the *gst-python* library. PyOgg requires that your system have one of the Opus, FLAC, or Vorbis codecs. *OpenAL* is required and comes bundled with the source on Windows. For a manual Cython source build, run `python setup.py build_ext --inplace`. Run `python -m mc.net.minecraft.client.Minecraft` to launch the game. *Minecraft: Python Edition* should be compatible with any modern platform that supports OpenGL and Cython. Run with the argument `-fullscreen` to open the window in fullscreen mode (or press F11 in-game). The argument `-creative` will force the game to be in creative mode. ### Gameplay All controls are as you would expect for the game and they can be configured in the options menu. Press I to open your inventory, F5 for third person view and F7 to take a cool isometric screenshot. The Indev level generator is customizable and you can choose between the *Inland*, *Island*, *Floating*, and *Flat* level types. You can specify the world theme as *Normal*, *Hell* (lava and dirt instead of water and grass), *Paradise* (always daylight), or *Woods*. World size and world shape (*Square*, *Long*, *Deep*) may also be selected. Levels can be saved to a single *.mclevel* NBT file in the pause menu. The level files are perfectly compatible with Java and vice versa. Porkchops, mushroom bowl soup, and bread will restore health. Check the Wiki for crafting recipes added in this version. ![Isometric screenshot](/map.png?raw=true) *An isometric screenshot of a normal Woods map generated by the game.* ### Additional Notes The `mc.resources` directory contains all of the textures and sounds that this version uses. However, the textures are only there for convenience, as all of the texture buffers are already preloaded in the `mc.Resources` module. This would have been much more challenging to work on without the great tools provided by [RetroMCP-Java](https://github.com/MCPHackers/RetroMCP-Java). All credit for Minecraft goes towards its creator Notch and Mojang Specifications.