# UnityWebSocket_1 **Repository Path**: redboy88_admin/UnityWebSocket_1 ## Basic Information - **Project Name**: UnityWebSocket_1 - **Description**: :whale: The Best Unity WebSocket Plugin for All Platforms. - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 3 - **Created**: 2022-04-13 - **Last Updated**: 2022-04-13 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README [(中文版)](README.md)
## **Online Demo** - **[https://psygames.github.io/UnityWebSocket/](https://psygames.github.io/UnityWebSocket/)** ## **Quick Start** ### **Installation** - Download latest `UnityWebSocket.unitypackage` file from [Releases](https://github.com/psygames/UnityWebSocket/releases) page. Import it into your Unity project. ### **Usage** - Easy to use ```csharp // the namespace using UnityWebSocket; // create instance string address = "ws://echo.websocket.org"; WebSocket socket = new WebSocket(address); // register callback socket.OnOpen += OnOpen; socket.OnClose += OnClose; socket.OnMessage += OnMessage; socket.OnError += OnError; // connect socket.ConnectAsync(); // send string data socket.SendAsync(str); // or send byte[] data (suggested) socket.SendAsync(bytes); // close connection socket.CloseAsync(); ``` - more detail usage, see the [UnityWebSocketDemo.cs](Assets/UnityWebSocket/Demo/UnityWebSocketDemo.cs) code in project. - Unity Define Symbols: - `UNITY_WEB_SOCKET_LOG` open internal log info. - `UNITY_WEB_SOCKET_SHARP` use third-party plugin [websocket-sharp](https://github.com/sta/websocket-sharp). - `UNITY_WEB_SOCKET_NINJA` use third-party plugin [Ninja.WebSockets](https://github.com/ninjasource/Ninja.WebSockets) ### **Attention(Warning)** - there are many **WebSocket** class in different namespace, use in different situations. namespace | platform | sync style | description -|-|-|- UnityWebSocket | all | synchronized(no block) | **[recommend]** no need consider the problem by using unity component in asynchronized callback. UnityWebSocket.Uniform | all | asynchronized | consider the problem by using unity component in asynchronized callback. UnityWebSocket.WebGL | WebGL only | asynchronized | only run in WebGL platform. UnityWebSocket.NoWebGL | WebGL except | asynchronized | only run in not WebGL platforms.