# armorlab **Repository Path**: mirrors_shiena/armorlab ## Basic Information - **Project Name**: armorlab - **Description**: AI-Powered Texture Authoring Software - **Primary Language**: Unknown - **License**: Zlib - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2022-07-19 - **Last Updated**: 2026-07-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ![](https://armorlab.org/img/git.jpg) armorlab ============== [ArmorLab](https://armorlab.org) is a software for AI-powered texture authoring - check out the [manual](https://armorlab.org/manual). *Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorlab.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!* *Note 2: If you are compiling git version of ArmorLab, then you need to have a compiler ([Visual Studio](https://visualstudio.microsoft.com/downloads/) - Windows, [clang](https://clang.llvm.org/get_started.html) + [deps](https://github.com/armory3d/armorpaint/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.* ```bash git clone --recursive https://github.com/armory3d/armorlab cd armorlab # Unpack `models.zip` from https://github.com/armory3d/armorai/releases into `Assets/models` using 7-Zip - Extract Here ``` **Windows** ```bash # Unpack `armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB) armorcore\Kinc\make --from armorcore -g direct3d11 # Open generated Visual Studio project at `build\ArmorLab.sln` # Build and run for x64 & release # Copy build\x64\Release\ArmorLab.exe to build\krom to run ArmorLab.exe directly ``` **Linux** *wip* ```bash ``` **macOS** *wip* ```bash ``` **Android** *wip* ```bash ``` **iOS** *wip* ```bash ``` **Windows DXR** *wip* ```bash # Unpack `armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB) git apply armorcore/patch/d3d12_raytrace.diff --directory=armorcore/Kinc armorcore\Kinc\make --from armorcore -g direct3d12 # Open generated Visual Studio project at `build\ArmorLab.sln` # Build and run for x64 & release # Copy build\x64\Release\ArmorLab.exe to build\krom to run ArmorLab.exe directly ``` **Linux VKRT** *wip* ```bash ``` **Updating cloned repository** ```bash git pull origin main git submodule update --init --recursive # Delete `armorlab/build` directory if present ``` **Generating a locale file** ```bash pip install typing_extensions -t Assets/locale/tools python ./Assets/locale/tools/extract_locales.py # Generates an `Assets/locale/.json` file ``` **Release builds** *Optional, used for best performance* ```bash # Compile krom.js using the closure compiler https://developers.google.com/closure/compiler # Generate a v8 snapshot file export ARM_SNAPSHOT=1 armorcore/Kinc/make --from armorcore -g api ./ArmorLab . --snapshot # Generates a `krom.bin` file from `krom.js` file ```