# shadergraph **Repository Path**: mirrors_rougier/shadergraph ## Basic Information - **Project Name**: shadergraph - **Description**: Python port of shadergraph ideas - **Primary Language**: Unknown - **License**: BSD-3-Clause - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-09-25 - **Last Updated**: 2026-07-05 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Shadergraph This is a python port of [shadergraph] functional GLSL linker. # Snippet A snippet is a small piece of vanilla GLSL code having one or more functions. As such, it provides inputs (parameters and prototypes) and outputs (parameters and function). For example, the following function: vec4 opaque(vec3 color) { return vec4(color,1.0); } provides one input (`vec3`) and one output (`vec4`), while the following: void black(out vec3 color) { color = vec3(0.0); } offers only one output (`vec3`). # Connecting snippets [shadergraph]: https://github.com/unconed/shadergraph