# 3dgeer **Repository Path**: kangchi/3dgeer ## Basic Information - **Project Name**: 3dgeer - **Description**: No description available - **Primary Language**: Unknown - **License**: AGPL-3.0 - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-06-23 - **Last Updated**: 2026-06-23 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README
3D Gaussian Splatting (3DGS) has rapidly become one of the most influential paradigms in neural rendering. It delivers impressive real-time performance while maintaining high visual fidelity, making it a strong alternative to NeRF-style volumetric methods. But there is a fundamental problem hiding beneath its success:
Splatting doesn't obey exactness in projective geometry.
The splatting approximation is usually harmless for narrow field-of-view (FoV) pinhole cameras. However, once we move to fisheye, omnidirectional, or generic camera models — especially those common in augmented reality, robotics and autonomous driving — the approximation error becomes significant.
diff-gaussian-rasterization, gsplat, drivestudioIf you find our work useful, we’d really appreciate a ⭐ or citation.
@misc{huang20263dgeer3dgaussianrendering,
title={3DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Cameras},
author={Zixun Huang and Cho-Ying Wu and Yuliang Guo and Xinyu Huang and Liu Ren},
year={2026},
eprint={2505.24053},
archivePrefix={arXiv},
primaryClass={cs.GR},
url={https://arxiv.org/abs/2505.24053},
}
3DGEER supports the opensource community with gsplat integration.
Check out our gsplat-geer branch for details.