# com.unity.demoteam.digital-human **Repository Path**: fyfyu/com.unity.demoteam.digital-human ## Basic Information - **Project Name**: com.unity.demoteam.digital-human - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-11-21 - **Last Updated**: 2025-11-21 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Package: com.unity.demoteam.digital-human Library of tech features used to realize the digital human from *The Heretic* and *Enemies*. ## Usage Declare the package as a git dependency in `Packages/manifest.json`: ``` "dependencies": { "com.unity.demoteam.digital-human": "https://github.com/Unity-Technologies/com.unity.demoteam.digital-human.git", ... } ``` ## Requirements -*Minimum Requirements* - Unity 2020.3 + - HDRP 10.9.0 + - *Requirements for Skin Deformation and Skin Attachment GPU Path* - Unity 2021.2 + - *Requirements for new Eye and Skin Shaders* - Unity 2022.2.0a16 + - HDRP 14.0.3 + ## Features - *Facial animation systems* - Tools for 4D clip import and processing. (When we say 4D, we mean a sequence of meshes captured over time.) - 4D clip rendering with timeline integration. - 4D frame fitting allowing detail injection from facial rig. - Integration of facial rig from Snappers. - Pose facial rig directly in Unity. - *Skin attachment system* - Drive meshes and transforms in relation to dynamically deforming skin. - Used to drive eyebrows, eyelashes, stubble and logical markers. - Accelerated by C# Job System and Burst Compiler. - *Shaders and rendering* - Full shader graphs for skin/eyes/teeth/hair as seen in *The Heretic*. - Custom pass for cross-material normal buffer blur (tearline). - Custom marker-driven occlusion for eyes and teeth. ## New improvements - Added GPU path for skin deformation and skin attachment calculations. - When using GPU path for skin attachment target, EyeRenderer and TeethRenderer need a reference to the SkinAttachmentTarget driving the markers as the transforms aren't updated on CPU anymore - Added skin tension to apply wrinkle maps. - Custom pass for slight blurring around the eye lids. - New shader graphs for eyes and skin. - SnappersHeadRenderer now uses texture arrays. If migrating from older version of DHP, use "build texture arrays" to setup the textures properly. ## See also https://github.com/Unity-Technologies/com.unity.demoteam.digital-human.sample ## Related links Video: [The Heretic - Unity Short Film](https://www.youtube.com/watch?v=iQZobAhgayA) Video: [Making of The Heretic (Digital Dragons 2019)](https://www.youtube.com/watch?v=5H9Jo2qjJXs)