# UnrealMultiplayer1_Puzzle_Platforms **Repository Path**: flymanthl/UnrealMultiplayer1_Puzzle_Platforms ## Basic Information - **Project Name**: UnrealMultiplayer1_Puzzle_Platforms - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-06-10 - **Last Updated**: 2021-11-02 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Unreal Multiplayer Course - Section 1 - Puzzle Platforms In follow up to our hugely successful [Complete Unreal Engine Developer](http://gdev.tv/urcgithub) course we bring you [Unreal Multiplayer Mastery](http://gdev.tv/uemgithub) - as on featured on [Epic's UE4 blog](https://www.unrealengine.com/en-US/blog/getting-started-with-unreal-multiplayer-in-cpp). In this section we teach the basic client server model and get multiple instances connected through a collaborative puzzle game. You're welcome to download, fork or do whatever else legal with all the files! The real value is in our huge, high-quality online tutorials that accompany this repo. You can check out the course here: [Unreal Multiplayer Mastery](http://gdev.tv/uemgithub) ### 0 Course Promo ### + Why you should take the course. + We overview the journey. + What are the prerequisites? ### 0b Introduction to Puzzle Platforms ### + Overview of the course structure. + What will we cover this section. + Let's get stuck in! ### 1 Connecting Two Players ### + Notes on Unreal versions. + Creating the base project. + Testing with multiple players. + What's under the hood. + Finding an Unreal .gitignore. ### 2 How to Be an Active Student ### + Source control and where to get code. + Our community site. + Reading the slides. + Our rich community. ### 3 Surveying the Multiplayer Space ### + Overview of multiplayer game types. + Outlining the journey. + Sharing our ambitions. ### 4 Meet the Client-Server Model ### + Client-Server vs Peer-to-Peer + Launching a game from the command-line. + Launching a dedicated server. + Join with clients. ### 5 Detecting Where Code is Running ### + Create a `AStaticMeshActor` subclass. + Adding mobility in C++. + Running code only on the server. ### 6 Authority and Replication ### + Understand Actor "Authority". + Enable replication of movement. + What happens with disagreement. ### 7 Widgets For FVector Properties ### + Adding 3D gizmos to a UPROPERTY. + Vector for A to B travel. + Moving our platform. ### 8 Sending The Platform Back ### + What we want to achieve. + Continuing past the target. + Swapping the start and target. ### 9 Set Up A Simple Puzzle ### + Better jump controls. + Layout a puzzle. ### 9b Playing Over The Internet ### + Local vs global internet. + Simulating LAN with Hamachi. + Connecting Unreal over Hamachi. + Getting connected with others. ### 10 Set Up A Platform Trigger ### + Create the C++ class. + Add a box component. + Tweak the Blueprint. + Place it in the world. ### 11 Handling Overlap Events In C++ ### + Implement the handler function. + Register the event callback. + Reloading the map to call constructors. + Repeat for `EndOverlap`. ### 12 Activating Platforms From Triggers ### + The desired behaviour. + Creating the platform interface. + TArray for hooking up platforms. + Implementing the logic. ### 13 When To Use A GameInstance ### + What is a `GameInstance`? + Set a custom `GameInstance` for you project. + Init vs Constructor. ### 14 Console Commands With Exec ### + What is the console. + What classes support Exec functions. + Creating out own. + How to log to the screen from C++. + Dealing with arguments. ### 15 Hosting Servers With ServerTravel ### + Creating a Lobby. + What is travelling? + Hosting a server with travel. + Testing with and without `?listen`. ### 16 Joining Servers With ClientTravel ### + `ClientTravel` vs `ServerTravel`. + Getting the `PlayerController`. + Implementing `ClientTravel`. ### 17 Sharing Your Game On Itch.io ### + Building your game. + Introduction to Itch.io. + A note on security. + Sharing our game. ### 99 Puzzle Platforms Wrap-up ### + Well done! + Get inspired to extend your project. + Make sure you're ready for the next section.