# PICO-Unity-Integration-SDK
**Repository Path**: caibird_815/PICO-Unity-Integration-SDK
## Basic Information
- **Project Name**: PICO-Unity-Integration-SDK
- **Description**: No description available
- **Primary Language**: C#
- **License**: Not specified
- **Default Branch**: main
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2026-05-11
- **Last Updated**: 2026-05-11
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
This article records the changes in version 3.4.0 of the PICO Unity Integration SDK.
## What's new
Release date: February 27, 2026
**Add**
| **Module** | **Description** |
| --- | --- |
| Sense Pack | * Added plane detection functionality. With plane detection, MR applications can identify and track horizontal, vertical, or inclined surfaces (such as floors, desktops, walls, and sloped roofs). For details, refer to "[Plane detection](https://developer.picoxr.com/document/unity/plane-detection)".
* The following features are supported on PICO 4 series devices: Spatial Anchor, Shared Spatial Anchor, Spatial Mesh, Scene Capture, and MR Safeguard.
* The following features have been added to SecureMR:
* Added JavaScript Operator for executing JavaScript scripts submitted by developers. For details, refer to "[Use different operators](https://developer.picoxr.com/document/unity/use-different-operators/)".
* Added two new `TensorDataType`: `DynamicTextureByte = 8` and `DynamicTextureFloat = 9`, which allow `GlobalTensor` to be declared as dynamic texture, and then loaded as GPU texture in the pipeline with zero-copy for use by glTF Tensor. For details, refer to "[Use the dynamic texture](https://developer.picoxr.com/document/unity/use-dynamic-texture)".
* Added Readback Tensor to grant permission to read camera-related data. For details, refer to "[Use the Readback tensor](https://developer.picoxr.com/document/unity/use-the-readback-tensor)" |
| Rendering | Supported using the APIs provided by the `PXR_CameraImage` class on the device to manage camera image data. For details, refer to "[Camera image data (user device)](https://developer.picoxr.com/document/unity/camera-image-data-management)". |