# PICO-Unity-Integration-SDK **Repository Path**: caibird_815/PICO-Unity-Integration-SDK ## Basic Information - **Project Name**: PICO-Unity-Integration-SDK - **Description**: No description available - **Primary Language**: C# - **License**: Not specified - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-05-11 - **Last Updated**: 2026-05-11 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README This article records the changes in version 3.4.0 of the PICO Unity Integration SDK. ## What's new Release date: February 27, 2026 **Add** | **Module** | **Description** | | --- | --- | | Sense Pack | * Added plane detection functionality. With plane detection, MR applications can identify and track horizontal, vertical, or inclined surfaces (such as floors, desktops, walls, and sloped roofs). For details, refer to "[Plane detection](https://developer.picoxr.com/document/unity/plane-detection)".
* The following features are supported on PICO 4 series devices: Spatial Anchor, Shared Spatial Anchor, Spatial Mesh, Scene Capture, and MR Safeguard.
* The following features have been added to SecureMR:
* Added JavaScript Operator for executing JavaScript scripts submitted by developers. For details, refer to "[Use different operators](https://developer.picoxr.com/document/unity/use-different-operators/)".
* Added two new `TensorDataType`: `DynamicTextureByte = 8` and `DynamicTextureFloat = 9`, which allow `GlobalTensor` to be declared as dynamic texture, and then loaded as GPU texture in the pipeline with zero-copy for use by glTF Tensor. For details, refer to "[Use the dynamic texture](https://developer.picoxr.com/document/unity/use-dynamic-texture)".
* Added Readback Tensor to grant permission to read camera-related data. For details, refer to "[Use the Readback tensor](https://developer.picoxr.com/document/unity/use-the-readback-tensor)" | | Rendering | Supported using the APIs provided by the `PXR_CameraImage` class on the device to manage camera image data. For details, refer to "[Camera image data (user device)](https://developer.picoxr.com/document/unity/camera-image-data-management)". |