# HTC-Vive-Leap-Interaction-Engine-Integration **Repository Path**: bw_chen/HTC-Vive-Leap-Interaction-Engine-Integration ## Basic Information - **Project Name**: HTC-Vive-Leap-Interaction-Engine-Integration - **Description**: Leap Motion interaction engine integration with HTC Vive hand tracking SDK. - **Primary Language**: C# - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-08-06 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # HTC Vive Leap Interaction Engine Integration This repository modifies original Leap Motion interaction engine to integrates with HTC Vive hand tracking SDK. In this initial stage, only example 0 is working correctly. ## Dependencies: * HTC Vive hand track SDK 0.8.1 * Leap Motion core SDK ## How to use: * Create an unity project and import HTC Vive hand track SDK 0.8.1 and Leap Motion core SDK. * Change LeapMotion/Core/Scripts/HandModelManager.cs by this [HandModelManager.cs](https://gist.github.com/augustoicaro/0fe637b171eaadb21daf5a591f5a64fb) * Clone this repository to LeapMotion/Modules/ * Open LeapMotion/Modules/HTC-Vive-Leap-Interaction-Engine-Integration/Examples/0. HTC Vive Simple ## Main configuration for a new project: * Add a GestureProvider in main camera with mode = Skeleton * Add an InteractionManager and adds two InteractionHands * Set the Manager of each hand * Add a HandModelManager * Set the InteractionManager * Add your preferred hand leap motion compatible * Set each hand in HandModelManager